I’ve been working on my level editor for Teratree. The video above will give you the basic idea of how it works. All the world data is saved in one big nested table. world name author cells room name tiles tile name ink paper bright cells sprites cells block celltype health Each table called cells …
It took me a while to decide where to start with this refactoring of my code. In the end I decided to work on display stuff. I need a way to draw my game in a ZX Spectrum style. Display The display of the ZX Spectrum was 256×192 with a border to fill the rest …
This year I have started this project 3 times, each time realizing a better way to do it as I learn to use Lua and LÖVE. I am about to start again, refactoring everything to keep the code clean an expandable. Will I succeed this time? We shall see. The dream is to have the …
Steve talks about Wrangling Willies, Big Rigs and doing the chores. MP3 Youtube Subscribe
Steve talks about Star Wars, the Steam Winter Sale and game writing ambitions. MP3 Youtube Subscribe
Steve talks about desktop environment perversion, Raspberry Pi and ninjas. MP3 Youtube Subscribe
Blue Drava now has a Youtube channel. I’ll be posting the podcasts as a video with a static image for now.
Steve talks about nostalgia, Star Trek, Live Streaming and unrequited love. MP3 Youtube Subscribe
Finally completed the first episode and uploaded. The feed seems to work using WordPress’s rss but I only tested with Antennapod on my phone. Let me know if you have troubles.
Steve talks about Gaming, Repressed Memories and Radio Automation. MP3 Youtube Subscribe