Blue Drava

Slips of the tongue and tricks of the light

Archive for November, 2016

Month: November 2016

It took me a while to decide where to start with this refactoring of my code. In the end I decided to work on display stuff. I need a way to draw my game in a ZX Spectrum style. Display The display of the ZX Spectrum was 256×192 with a border to fill the rest […]

Month: November 2016

This year I have started this project 3 times, each time realizing a better way to do it as I learn to use Lua and LÖVE. I am about to start again, refactoring everything to keep the code clean an expandable. Will I succeed this time? We shall see. The dream is to have the […]